Game elements are powerful because they give quick feedback and a small goal. But used badly, they reward speed over thinking. A few ideas to keep the focus on learning.
Streaks reward accuracy
When a student gets three, five or ten answers right in a row, a streak appears. It celebrates getting it right the first time, not rushing.
Use the timer on purpose
A time limit adds excitement to a review, but it is not a good idea for new content. Leave it off the first time and turn it on when students are ready.
Leaderboards for the class, not against it
The leaderboard shows the best attempt of each name. Play twice and celebrate who improved the most, not only who is first.
The review is the real prize
At the end, students see their percentage, their time and every question they missed with the right answer. Give them a minute to read it before they play again.
Change the transition, the theme and the music in the creator to match the mood: calm piano for concentration, a party beat for a Friday quiz.
Interactive Learning is free: create interactive activities and games for any subject, or read the other Interactive Learning guides.

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